Dec 28, 2016 Dr. Hare certainly paved the way for Poptropica’s iconic villains. He’s 24 Carrot Island’s main bad guy, and this dude seriously did some bad stuff. He took some carrots from an entire island and hypnotized kids! That’s pretty darn villainous. Deep inside a top-secret prison, four of Poptropica's most infamous villains float in suspended animation. Your mission: to infiltrate their minds and extract the sources of their evil. Can you withstand a journey to the heart of darkness, or will their t.
Super Villain Island
Deep inside a top-secret prison, four of Poptropica's most infamous villains float in suspended animation. Your mission: to infiltrate their minds and extract the sources of their evil. Can you withstand a journey to the heart of darkness, or will their twisted dreams trap you forever?
Trailer
Poptropica Cheats for Super Villain Island
Looks like a normal-enough city themed island... swim left and talk to the woman there. Notice the barrels of oil. She'll tell you that her team has been stuck on the drilling platform for a long time, and the only othe rman they've seen is an old guy in a helicopter. Hmm... walk over to the suspended oil barrel and climb the rope to the upper floor. Keep making your way up like this, talking to the employees on the platform. Sounds like a harsh place to work. At the top you will come to a control room, which you should enter. Walk right to the office and you can eavesdrop on the lady's converstion with someone who seems like her boss. Actually, it's Dr. Jupiter, who keeps asking for workers from her oild rig. The ones who are sent away never come back, and she's running out of manpower. Talk to her, and she'll let you on the chopper to take a look around on the mainland. Leave the control room and climb onto the helicopter. And strap in for a nightmare...
We've hit a storm! The helicopter's swaying around like mad, and the pilot wants you to jump. He gives to a walkie-talkie to contact him, and there you go! The next mini-game is very simple: all you have to do is aim yourself with the mouse and click rapidly to speed up. Clouds slow you down, and lightning will burn a small hole in your parachute. Get struck too many times, you'll plummet to the sea. But you can tell when lightning will strike: there will be a flash of blueish-white light seconds before a bolt will come down. Move to either side when you see the flash. That's all; you've now landed into the ocean. Swim right for a moment and hop up when you have the chance. Wherever you come out of the water, jump around until you can find a tall column of rock and climb it up to the wide platform at the top. There is more than one way up. At the top you'll find what looks like a building, with a security camera aimed at you on the wall. Stand still in front of the camera, near the stone on the ground. The secret doors will slide open now...
Whoa, you've stumbled onto a prison! Talk to the guys there. Wow, I'm really starting to mistrust Dr. Jupiter and the pilot. I guess we have to get to the bottom of this, so ask to be let into the freaky prison. You'll pass through some unpleasant security tests and get ourselfves approved as visitors... wait, why did they take a picture of you as an inmate? Anyway, enter the guard room to your right now. The guards aren't that friendly, so walk right and click the panel of the elevator. Take it up and you'll pass by some of the villains you captured in other islands like Super Power! I see all the Super Power villains, as well as El Mustachio and Gretchen Grimlock. But where are the supervillains? Maybe you'll find out in this lab... Explore for a while and then talk to Dr. Jupiter on the bottom floor. He'll turn on the lights and... GAAAH! It's the four most evil supervillains you've known from other islands: Binary Bard, Captain Crawfish, Black Widow, and Dr. Hare. Wait, how did Dr. Hare get out of space? How did Captain Crawfish escape Skullduggery and how did Binary Bard get back to Poptropica without the orb? Oh, well. Talk to Dr. Jupiter for now and he'll tell you what you have to do: storm into the evil sleeping minds of these villains and steal the source of their evil, a totem. Ready to get started? Go! But after this brief intermission...
Meet the Villains
Captain Crawfishfrom SkullduggeryThe greedy pirate from Skullduggery, Captain Crawfish would have become unstoppable if he had found a secret trasure. But you got there first! A mad art theif and counterfeiter who stole a painting worth $120M. You found her lair and knocked her out before she destroyed the evidence against her. | Binary Bardfrom Astro-KnightsA thoroughly bad fellow, the Binary Bard was a cyborg accused of black magic. He fled into space and tried to kidnap the princess. You trapped him in his castle. Rabid maniac who tried to mind-control all of Poptropica. His plans were derailed when you blew him into space. The most oldest and popular villain today. |
Pick Captain Crawfish and click the Enter Dream button. You can exit the dream at any time by clicking the button at the top. Whoa! You're in a crazily swaying boat in rough seas, surrounded by frozen and sleeping pirates. Jump to the chandelier and then jump left to grab the orange key above the door. Be careful of the pirates -- if you wake them up, you'll have to start over. Make your way slowly right, then drop down to the lower floor. Jump over the pirate and walk left, to the orange chest. Open it with the key to take out a stopwatch. Then jump to the chandelier and jump left to grab the green key. Carefully walk left and climb up to the upper floor. Hint: the chandeliers are very useful for avoiding pirates below the chandelier when you want to pass them. Jump to the green chest using the chandelier and grab the bottle of turpentine. Then get out of the dream.
Select Dr. Hare and you'll find yourself in a garden ridden with red ants. There goes Dr. Hare passing by, carried by some ants into the ground. Follow him! You have a pickaxe, so you can dig into the ground! Click on a block to weaken it. Repeated clicking causes the block to disintegrate, and you can go through. Ants will sap your strength, but bashing them with the hammer gets rid of them. The blue ants need to be hit more, and those can also weaken blocks upon impact. Rock blocks cannot be penetrated. Now: walk to the first anthill you see (it's in the background) and start hammering away near here. Go more or less straight down until you reach the second level. Here, peck straight down from where you started until you hit rock. Destroy the block to your right and the block under it and fall down, then hammer away to your left until you find the hollow area. Kill the blue ant by hitting it twice, then break through the block sandwiched in between three rock blocks (on each side) below you. Break the one below that and get rid of the blue ant. Peck straight down into another ant chamber and destroy the ant there, too. Now walk right and break your way into the chamber where the empty sprayer is held. Then wake up.
Are you ready for an art theif now? Enter the Black Widow's mind. Hey, isn't this a replica of the museum on Counterfeit Island? Yeah, but the Black Widow's dream version of it is run-down and messy. Walk right and talk to her. Hah -- she opened her museum and thiniks the only one worth looking at is her self-portrait. Look at all the others - they're classics and they've been vandalized! Quick, take out the turpentine and USE it. Now your sprayer is full. Equip it and the Black Widow will lose her temper. She'll drop down all the spiders to deter you! Jump into the first painting on the left and drop down to the right, avoiding the spiders. Erase the paint there by spraying it, three times. Jump up and let the guitar stings bounce you up. Walk left and erase the paint there. Drop down left and erase the letter 'u' there. Now jump back up to the door and wipe away the letter 'L' to the upper-right of it. But don't leave yet! Go to the top left of the painting and grab the shrinking potion. Now you can leave the painting.
Walk right and enter the Starry Night painting. Jump up and erase the T, then slide right and do away with the painted 'A'. Hop off the swirl and erase the 'R', then hop back on and clear the 'S'. Jump up and to the right, grab the Crystal Key, and let yourself fall. Finally, remove the 'H', then remove yourself from the painting. Go on to the last one and move right. Erase the hourglass, then slide left and erase the 'R' there. Jump up and remove the 'T', and also the 'O' to the left of it. Jump left and spray off the 'N', then drop down and spray off the hourglass. Make your way to the lower right, and finally clear the 'T'. Wooh! You've finished all the paintings. Or have you? The Black Widow is furious. She'll charge at you -- get out of the way! But don't wake up yet. You have to erase the Black Widow's self-portait in the center as well. This may take a while, since she's charging at you. The trick: stay on the top floor, and jump as she's coming at you. Also stay in the spaces between spider threads. Yesss! The Black Widow has faded away. Grab her totem off of the bench: the paintbrush. You can wake up now.
There's one we haven't seen yet -- the Binary Bard. Let's do that now. Hey, it looks like the door has a mind of it's own! It keeps shutting and opening, never letting anyone through. Well, we can fix that. Equip the stopwatch and you can stop time! Make sure to do this only when the door is fully open. Move past the door quickly and it will shut behind you. Mordred a.k.a the Binary Bard will speed ahead. Looks like you won't be going back that way. Look around in this area, then move past the next door in the same way. Hey! Teh poster of Merlin the robotic owl is coming to life... and he's not your friend this time. He works for Mordred. All you have to do is freeze time when he's not near you and slip past the door. Uh-oh... the mouse is coming back to life now! Now what you have to do is freeze time when he's directly to the left of the barrier you need to pass. Jump on him and then over the barrier. There's a large machine there. Enter it. Walk right and stop time when the flying spiked platform is with the platform side up and near the column to the right. Now jump onto the platform and then onto the top of the tower. There's another spike-platform here, but it's flying vertically.
Freeze time just after it passes out of your view to the bottom, then jump on top of it and to the right. Drop off this platform and over the barrier to the right, and freeze time when one of the platforms is at a 45 degree angle pointing left, the other at a 45 degree angle pointing right. Using them, jump to the tall tower to the right. Drop off the tower and freeze the next platform when it's pointing up. Jump from it to the platform above it, then jump left. There are a series of three horizontal flying spike-platforms above you; freeze time when you see the lowermost one almost touching the green flower on the right. The other platforms will be perfectly aligned; step from them up to the next tower. Drop from this one to a lower tower to the left, and jump from this one to the one to the left. Collect the diamond drill and then make your way left... you know the drill. Near the end, you'll have to jump from the last platform to inside the big glass box to the left. Use the Crystal Key to get in... There's the Binary Bard! He'll start firing serrated red disks at you. Drop down to the platform below you and wait for him to fire. Jump when he throws a disk at you. Keep doing this until the hands of the giant clock are both either at 12, 3, 6, or 9, then freeze time. The Binary Bard will be electrocuted and it'll hurt even more because he's half robot. Remember that the second hand will reverse every time you shock him. Keep doing this three times and he will disappear, dropping his totem -- an astrolabe. You can move around anywhere you like doing this. You must be tired of moving around. Now you can wake up!
We can take on Dr. Hare now! Go to his garden and equip the diamond drill. This will let you drill faster and will get throgh the solid-rock blocks. Start pecking down as far as you can go and drop down, to the next section. After that has loaded, keep on drilling down until you find the solid-rock floor, then drill through that to the next section. All you have to do here is drill straight down and try to stay near the middle of the world. After you've gone far enough you'll find a chamber full of ants. Drill into that chamber and hack away at the rock around a glowing yellow thing to collect... Dr. Hare's carrot totem! And there's Dr. Hare, grumbling about his dream... come back to the surface now. There's Dr. Hare... happy that his dream didn't end in the way it usually ends, whatever that means. Time to take on the last supervillain: a certain pirate.
Crawl into Captain Crawfish's mind and make your way right. At the end of the floor, jump up and right, to the glass bottle. You can take off the drill now. USE the Shrinking Potion to enter the bottle. Now all you have to do is break out the ship. Move right and jump to the barrel. Jump left from the barrel to the top of the lower sail. Wait until the pirate slides into the watch bucket, then click the wooden door lying flat near the bucket to close it, trapping the pirate. Jump up to the higher sail and do the same for the pirate here. Then come all the way to the bottom of the bottle and walk to the back of the ship. Jump onto the lifeboat on the right and click the cannon to fire when there are no pirates in your way. The bottle will crack open and you can grow up again and grab the model. This is Captain Crawfish's totem. Back to the lab!
Hand over all the totems to Dr. Jupiter. Wow, that's strong stuff... we should destroy it! But Dr. Jupiter has other plans. He is actually Zeus, from Greek Mythology! You defeated him in Mythology Island, but now he finally has the power needed to take over Poptropica. All the supervillains break out when the prison is blown apart by Zeus and you're stuck in the sea. All over Poptropica, massive destruction, bad luck, and freaking out has been taking place. I should have guessed it when we found out his name was Jupiter... 'Jupiter' is the ancient Roman name for 'Zeus.' We've got to stop him! Swim left and talk to Poseidon and he will lend you his trident. Now you can fly up to the statue of Zeus in the city and meet him. What you have to do now is move away from him, dodging his attacks and grabbing pink clouds for power. Ultimately you have to destroy all four of the totems. This part is very similar to the final battle of Mythology Island, so read that part first. Go on, I'll wait... ready, begin!
The strategy for the first part is to keep moving around and to keep shooting in Zeus's general diraction! If you do both of these, Zeus won't have time to shoot at you. You have to watch out for the cannon clouds, though... they may look flimsy, but one shot from them can knock away half your clouds! Note: You have to let your feet touch the pink clouds to pick them up; just passing by isn't gonna cut it. But while you're doing this, also make sure to be destroying the totems! What you have to do is repeatedly shoot at them until the things holding them in place break away and the totems fall. The key:- Model Ship center of the base of the statue, held by jagged rocks.
- Paintbrush halfway up the statue.
- Astrolabe to the right of the paint brush, on the edge of the statue held by wooden boards.
- Golden Carrot Top of statue, nestled in the torch the statue is holding.
Members-Only Bonus Quest
If you're not up for this, you can leave by going to the top left, exiting the room, walking left, exiting that room, and making your way back the way you came like this until you're in the main room, where the guard will let you through if you ask him. Outside, use the walkie-talkie to call the helicopter. But we want to go and explore Zeus's twisted mind in this bonus quest, don't we? That's what this next quest is about: A guard has been locked into a cell, and only Zeus knows the override code. Zeus's nightmares are just three rooms from Mythology Island (the Minotaur's maze, the garden, and Mount Olympus) upside down and color-inverted. You have to avoid the evil flying Zeus in the last two rooms. All this time, you'll be looking for these little bubbles with letters inside them. There are 4 in each room. When put together, they give you the code to free the guard! Let's begin; watch the video to the right before beginning. (warning: in this game, you fall to the ceiling. Also, the platforms are kind of glitchy, probably because they weren't designed to catch Poptropicans falling up.) | Video guide for the password-finding quest. I'm sorry about my clumsiness :) but I still think it's good because it shows you the locations of the letters, and full views of each setting. |
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Members Only Items:
Landing
When you first get to the island you are standing on what appears to be hazardous buckets.
When you first get to the island you are standing on what appears to be hazardous buckets.
To your left is a bucket hanging from a rope. Go climb up that rope to the top floor. Walk across that floor on your left until you reach a door. Enter the door and start walking to the right.
Beginning
Once you get to a room with a bunch of computers and a construction girl you’ll see a man on one of the screens. He’ll be saying “… won’t take more than a day, I’ll pay more than your usual wages!” Then the girl will say “For the last time doctor we’re already working day and night out here! We don’t have any manpower to spare!”
Once you get to a room with a bunch of computers and a construction girl you’ll see a man on one of the screens. He’ll be saying “… won’t take more than a day, I’ll pay more than your usual wages!” Then the girl will say “For the last time doctor we’re already working day and night out here! We don’t have any manpower to spare!”
So the man disappear and the girl sighs. That’s where you come in. Go offer your services to the girl! Then go back outside, onto the roof, where you’ll meet the chopper. Click the door to the chopper, to take off.
During your flight it gets a little too windy, so the plane can’t land. The pilot gives you a walkie-talkie to contact him when you want to leave and tells you to jump. So you jump of the chopper. With your mouse you move your Poptropican to avoid the lightning strikes and clouds, until you land in the ocean. Swim to the right until you reach some rocks. Jump across those rocks upward, until you are at the top.
There you’ll see a camera, make sure the camera sees you, because that will open a big door to the left. Go inside the door to the EREWHON PRISON For Super Villains.
Walk to the right and talk to the guard near the security desk. Go through the security checking procedure with a smile!
Walk to the right and talk to the guard near the security desk. Go through the security checking procedure with a smile!
Go right, through the guard room. Walk right to the elevator and press the button. You will pass some of the inmates there, so don’t be afraid. You come out into a strange lab. Talk to the man and he’ll tell you everything.
Captain Crawfish Part 1
Enter Captain Crawfish’s dream.
You will appear to be in a ship. Don’t wake any of the sleeping crew or you’ll have to start over. Carefully hop onto the left lamp and then onto the shelve over the door. When the ship tilts a certain way you’ll get an orange key. Now go right to the lower part of the ship and open the orange chest. Do this BEFORE you get the green key. Inside the chest you’ll find a stopwatch. You can now get the green key that is right above the chest. Then go back to the top part of the ship. Towards the left side is a green chest. Use the green key to open it. In the chest you will get the turpentine, which is paint remover. Exit Captain Crawfish’s dream and enter Dr. Hare’s dream.
Dr. Hare Part 1
Dr. Hare get’s carried away by ants and you have a pick-axe. Use the pick-axe to dig your way down. Watch out for those ants though! Click them when their near by to get rid of them. After you dig awhile you’ll find that the dirt stops at a CERTAIN POINT. Drop down, you won’t die. You then have to dig some more. Once you get all the way down you’ll see a square that says surface. To the left of that is a spray bottle. Get the spray bottle and then click the surface square to go back to the top and exit Dr. Hare’s dream.
Black Widow
Then enter Black Widow’s dream. Then put the turpentine in the spray bottle and go talk to Black Widow. Equip your spray bottle and enter the first ruined painting marked UGLY. Use the spray bottle to erase all the vandalism by clicking on the red letters. Watch out for those spiders though!
After your done with the first painting don’t leave yet! In the top corner their is a shrinking potion that might come in handy! Do the same thing with the painting that has TRASH written on it, but this time in the top right corner you’ll find a crystal key that you’ll need later! Finally clean up the painting that is apparently “NOT ART.” At this point Black Widow is furious and attacks you. While dodging her and the spiders you have to use the turpentine to destroy the picture of Black Widow. After doing this you well receive Black Widow’s Paintbrush Totem. Now you should exit her dream, before something goes wrong!
Binary Bard
At last you are ready to enter Binary Bard’s dream. With the stopwatch stop time, so you and Binary can get past the door. Do this for every moving door you come across. You have to time it right though, or the door will freeze while it’s shut. Also, Binary Bard’s owl comes to life. He will try to attack you, so you have to dodge him. After that you have to dodge the evil mouse that tries to attack you in the next room. But in this room you have to freeze time when the mouse is close to the wall, so you can hop on the mouse to jump over the wall. Enter the door on the right.
Here’s where it get’s tricky. Use the stopwatch to freeze time right as the spiky platform’s spiky part is on the bottom. Then hop on the safe part and hop to the right.
You keep doing this, while heading right. After a while of doing this you may reach a point where there are 2 platforms that intertwine. You have to freeze them so they’re BOTH facing up then quickly jump across. Soon after this you will have to travel upward and do the same thing, stopping all the platforms while they’re up and QUICKLY, but CAREFULLY jump up, up, up, until you reach a safe spot. Once you do this head left. You will find a diamond drill that you will need later. Keep heading left. You once again have to freeze time so you can jump onto a platform. From that platform you jump to a ledge to the left. There you use the crystal key you found to open the door.
Now you have to fight Binary Bard. To beat him you have to freeze time when the hands are either at the 3, 6, 9, or 12.
Now you have to fight Binary Bard. To beat him you have to freeze time when the hands are either at the 3, 6, 9, or 12.
Doing this 3 times, while dodging his attacks will make him give up. When you defeat him you can go pick up his Astrolabe Totem. Now it lets you exit his dream.
Captain Crawfish Part 2
Now enter Captain Crawfish’s dream again. Head right, while not waking his crew and stop at the shiny bottle with the ship in it. Use the shrinking ray to enter it. Go to the first ledge that is above you, with out waking anyone. While the ghost captain guy is in the crow’s nest click the part that’s open to close it.
Go to the ledge above that and do the same thing. Now go all the way down. On the side of the ship is a cannon. when the closest ghost captain guy is not in the way of the shot, click the cannon to fire it. This will break the ship out of the bottle. Now you got Captain Crawfish’s Model Ship Totem. Then you exit his dream and enter Dr. Hare’s.
Dr. Hare Part 2
The diamond drill that you found can drill through the gray squares. So without letting the ants get you go all the way down to where you found the spray bottle. Using your diamond drill drill through and fall. Go as far down as you can go and to the left to Dr. Hare. Uncover his Golden Carrot Totem. Yay! Now you can exit his dream!
The diamond drill that you found can drill through the gray squares. So without letting the ants get you go all the way down to where you found the spray bottle. Using your diamond drill drill through and fall. Go as far down as you can go and to the left to Dr. Hare. Uncover his Golden Carrot Totem. Yay! Now you can exit his dream!
Zeus
Give all of the totems to the Dr. He is very happy! A little too happy… And now you find out that he is the evil Zeus! After you, Dr. Hare, Black Widow, Binary Bard, and Captain Crawfish fall and they swim away, you will see the mass destruction of the islands of Poptropica. Swim to your left and get Poseidon’s Trident, so you can fight Zeus. Now you will meet Zeus. Talk to him and then begin the fight! To win you have to shoot all the totems down by clicking.
You also have to dodge Zeus’s attacks and get more clouds for more life. You then shoot Zeus, until his clouds are all gone, but don’t lose your clouds! Finally he goes to his Zeus of Liberty or Zeus of Slavery and shoots HUGE lightning bolts at you. If you’re good on clouds, to defeat him you shoot the eyes of the statue. Zeus falls and the guards put him in a sleep chamber.
CONGRATS! You have beaten Super Villain Island!!!
Top 10 Poptropica Villains
Bonus Quest
WARNING: BONUS QUESTS ARE FOR MEMBERS ONLY
A prisoner has a guard locked up! You have to go into Zeus’s mind to get the code and save the guard!
Try to ignore the upside-down-ness of his dream and the color change. Go well… right and up (down if everything was right-side up) in the first opening. When you reach the “top” go left and climb some ropes. Fall upward in the last opening and get the first part of the code. Now start heading back the way you came. Once your back to the “bottom” go right and up the first rope. Keep going until you come to a 2 way section. Go to the one on the right and start to travel forward. Grab the S on one of the ledges to go with your code and then continue onward! Go to the first opening you find, grab the U for the code, and head up/down the rope. Keep going down the path and grab the 3 for the code when you come across it. After that you travel into the next part of the dream.
Find all the letters/numbers around the place for the code, while dodging Zeus, and using snakes for ropes. Once your done the code should be Z3USTH3G Then you travel to the next part of the dream.
Once again find all the letters/numbers for the code, while avoiding Zeus, and using the black clouds as springs. The code should be Z3USTH3GR34T when your done. You now exit the dream, go talk to the guard on your left and give him the code.
CONGRATS! You have beaten Super Villain Island’s Bonus Quest!
Prize: Dream Guardian Costume (Members Only)
Heading Back
Poptropica Villains Walkthrough
Going back to your blimp is pretty easy. Remember that walkie-talie you got? Well you can finally use it! Then just hop back in the chopper and it will take you back to main street! ?
Poptropica Villains Island
Written By: Spotted Dragon