- Is Poptropica A Educational Games
- Is Poptropica An Educational Game
- Is Poptropica A Educational Game System
- Poptropica The Game
- Poptropica Game For Kids
Poptropica is an online role-playing game, developed in 2007 by Pearson Education's Family Education Network, and targeted towards children aged 6 to 15. How Poptropica works A Parent's Guide to Poptropica Since its launch in September 2007, Poptropica has been the fastest-growing online virtual world for kids. Each month, more than 6 million children around the globe explore the vibrant and constantly expanding game world.
- Sep 05, 2017 But to the direction PW is going, I believe Poptropica Worlds will be considered a pretty educational game, since the island museums are pretty fun and don’t get in the way of your gameplay. Whether you like Poptropica being an educational game or not, the Creators made a really good job on it on Poptropica Worlds.
- One of our sister companies, Poptropica, is a free online game that encourages students to problem-solve, learn about specific content like Greek myths and important historical figures, solve mysteries and complete quests.
- © 2007 - 2020 Sandbox Networks, Inc. All rights reserved.
Check out the other version of the post, on the Poptropica Help Blog, by clicking right here!
Hey there, Clawtropicans! It’s me, Purple Claw, hereto talk about a question I’ve been asking myself for a while now, that being – you guessed it – is Poptropica Worlds a more educational game, as in, more educational than the original Poptropica? Let’s get started with the analysis!
To answer this question, we have to do a litle research, or as I like to call it, pop down memory lane…
The Poptropica Creators have always claimed Poptropica is an educational game, but is really true? Well, yeah. Or, at least it started out like that — Poptropica’s first three islands were pretty educational. Here’s why:
Early Poptropica and Shark Tooth Island had two very similar buildings: they both had museums. One being an art museum, and another full of shark facts; you get the idea.
The Pop Art museum is pretty much like any art museum, but what stood out the most was were the questions you could ask each artist — questions about their drawings, their personal life (such stalkers we are), etc. It’s pretty fun. The Shark Museum on the other hand simply had facts about sharks, that found myself pretty interested in them. That was literally my absolute favorite part of the island.
Time Tangled Island was – and still is – one of Poptropica’s most educational islands, and unlike the first two island mentioned, Time Tangled had a different method. When it still wasn’t a SUI, you could find some circles leading to Fact Monster articles, a Poptropica sponsor at that time (Fact Monster is an educational website where you can get help with homework and stuff, it’s actually pretty fun).
This was a new thing for Poptropica, but it didn’t last long with the release of 24 Carrot Island, and I’m glad, since those Fact Monster monstrosities can really get in the way of your gameplay, and could be pretty annoying at times. Glad I never got to experience them. ?
Unfortunately (or maybe fortunately for some other players) the following islands stopped being too educational (examples: 24 Carrot, Super Power, Big Nate etc.), and I don’t even know why. Maybe they were too busy to make museums and/or overall educational islands at that time.
This all changed with the release of Counterfeit Island, which fell in the ”museum-kind-of-educational-island” category. The following islands of Poptropica weren’t all educational – but there are quite a lot, such as Red Dragon, Mythology, Arabian Nights, etc.
So, we can all now probably agree that Poptropica is an educational game, but… what about Poptropica Worlds?
Well, since Poptropica Worlds has a whole of two islands as a whole (excluding Home Island, since there isn’t any adventure or quests, but maybe decorating your home counts as an adventure, I don’t know), so I can’t say much about it, but I’ll give it a shot.
Well, just like Poptropica’s first two islands, Poptropica Worlds also follows the ”museum” method, and it does much better job than Early Pop and Shark Tooth did.
Crisis Caverns’ museum is the Visitors’ Center, which has facts about the supervolcano, and other facts that inspired the island to be made. Is was an important part of the island, since it kinda moved the plot forward by giving (spoilers) that park ranger the elk antlers. The Pop Art museum, on the other hand, had nothing in common with the island (well, it had one thing in common if you count the fact that it’s the ‘pop’ art museum), but besides that, it didn’t add anything to the plot, so it made things less interesting…
The Reboot of 24 Carrot is simply gorgeous — it’s literally what made me like PW is the first place! The plot was improved and the visuals were really pretty. But, since Poptropica Words still isn’t such a social game, in the place of the common room there was a carrot museum, which isn’t really all bad. And just like on Crisis Caverns, this museum also moved the plot forward.
Well, as of now, I’d have to say… drumroll please… Poptropica Original.
Why? Well, simply because it has more islands, which means more variety. But to the direction PW is going, I believe Poptropica Worlds will be considered a pretty educational game, since the island museums are pretty fun and don’t get in the way of your gameplay.
Whether you like Poptropica being an educational game or not, the Creators made a really good job on it on Poptropica Worlds.
Thanks for reading this analysis! If you enjoyed reading it please leave a comment in the comment section below. That was PC, signing out! Luv ya guys!
? Purple Claw ?
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Press & Media — 2008-2009
12/22/2009 - | Poptropica®, Largest Virtual World for Young Kids, Unveils 'Counterfeit Island' With Educational Games |
06/30/2009 - | Poptropica®, Educational Virtual World for Kids, Ranks in Top 300 Web Sites |
05/06/2009 - | Jeff Kinney, 'Diary of Wimpy Kid' Creator & Family Education Network Designer, Named to 'Time' 100 |
03/10/2009 - | New Island Featuring Big Nate, Popular Comic, Debuts to Millions on Fastest Growing Virtual World for Kids |
09/09/2008 - | FableVision and Pearson Team Up to Develop Virtual Island on Poptropica® Kids Game Site |
05/14/2008 - | Growing Virtual World Offers Young Internet Users Free, Safe Environment for Fun and Learning |
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- 2008-2009
PRESS RELEASE
Poptropica, Largest Virtual World for Young Kids,
Unveils 'Counterfeit Island' With Educational Games
Early Access to Island Exploring Art Theft and Forgery
Now Available
BOSTON - Dec. 22, 2009 - Kids can explore the world of art theft and forgery with today's early access launch of Counterfeit Island on Poptropica, the Web's largest virtual world for young kids. In the newest island on this safe, online environment for fun and learning, someone is out to steal the world's most famous artwork. Kids play online while learning about art forgery detection and how to spot a fake, and withtheir new skills retrieve the stolen art and save the day. Kids can use credits to get the Early Access Pass to Counterfeit Island in the Poptropica Store and be the first to explore this island before its release to the public in early January 2010.
'Poptropica's virtual islands give kids a wide range of opportunities for safe, online fun and discovery,' said Jess M. Brallier, publisher of Poptropica. 'On Counterfeit Island, they will be introduced to some of the world's most famous artwork and develop skills for detecting visual differences, while having a great time playing in a unique online world designed especially for kids.'
In November 2009, nearly 7 million visitors explored Poptropica's virtual islands. The players of this virtual world for kids come from more than 70 different countries and have their Web browsers set to more than 90 different languages, ranging from Spanish and Sanskrit to Vietnamese and Croatian.
Upon arrival at Poptropica, kids are asked to select an age and gender to create the 'Poptropican' character they will use to explore the online virtual islands for kids. They can choose from numerous hairstyles, eyes, lips and clothing in various colors to create their own unique character. Using scripted chat, Poptropicans easily interact with others in the islands. The absence of free type in chat ensures that kids never share any personally identifiable information, and the site never collects this type of information.
The Early Access Pass for Counterfeit Island is now available for 500 credits in the Poptropica Store, which also has costumes, special powers and features for Poptropicans. Parents can buy Poptropica Credits for their kids at the cost of $5 USD for 500 credits, and kids can earn a limited number of free credits when they complete islands and mini-quests on Poptropica. Poptropicans who solve Counterfeit Island during the Early Access period will earn 200 free credits.
Is Poptropica A Educational Games
About Poptropica (www.poptropica.com)
Poptropica is a virtual world in which kids explore and play in complete safety. Every month, tens of millions of kids from around the world are entertained and informed by Poptropica's engaging quests, stories and games.
Kids create a 'Poptropican' character to travel the many islands of Poptropica and use gaming literacy to enjoy a narrative that is often rooted in factual history. Problem-solving skills are honed as kids discover and solve mysteries unique to each island.
There are always new areas to explore in this ever-expanding world where kids can collect objects, read digital books and comics, watch movies and compete in head-to-head competition. Parents can always trust that their children are playing - and learning - in a safe, online environment.
Poptropica is published by Family Education Network, a part of Pearson, the education, services and technology company. Pearson's other primary operations include the Financial Times Group and the Penguin Group.
For more information, press only:
Rod Granger, Pearson, 800-745-8489, [email protected]
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PRESS RELEASE
Poptropica, Educational Virtual World for Kids,
Ranks in Top 300 Web Sites
Millions of Kids Find Educational Games and More
on Safe, Online Environment for Fun and Learning
BOSTON - June 30, 2009 - Poptropica, the Web's fastest growing virtual world for kids, has entered Quantcast.com's list of top 300 Web sites, based on monthly visitors. Less than two years old, the safe online environment for fun and learning recently secured the 274thslot on the online audience measurement firm's list. Poptropica users have created more than 120 million online characters that explore and learn on the site's nine virtual islands.
This news follows the remarkable launch of the site's new Astro-Knights Island on June 10, when 1.2 million users logged on to explore this online Medieval space adventure. Early access to this new island was made possible by Poptropica's recently launched virtual economy system for kids, through which parents or other adults can purchase credits for their children's accounts. Kids can then use these credits to purchase Early Access passes to play new islands before they are launched to the public, and can buy costumes, special powers and features for their online avatars. Kids also earn a limited number of free credits when they complete islands on Poptropica.
Parents and online pundits around the world have been singing the praises of this educational virtual world for children. 'NetFamilyNews' sent an 'undercover Mom' on to Poptropica, and she concluded, 'Poptropica does indeed boast an admirable educational dimension. Kids travel back in time and meet historical figures like Leonardo daVinci and Thomas Edison. They traipse through Aztec Ruins and learn about the dorsal fins of Great White sharks. Children who want to learn more can click a button that links them directly to more information at FEN's FactMonster.com.'
In her blog, 'My Digital Summer,' a parent and graduate student in library science said, 'Due to its educational aspects, many kids are allowed, and even encouraged to play the game at school. I think it is a fantastic resource, and I am excited to share it with others.'
Or, as 'Wired' magazine's 'Geek Dad' said in May 2009 when his daughter chose Poptropica over all of the other gaming options in the house, 'All in all, this is a great site.'
Poptropica is visited by nearly 7.5 million kids each month. The members of this virtual world for kids come from more than 70 different countries and have their Web browsers set to more than 90 different languages, ranging from Spanish and Sanskrit to Vietnamese and Croatian. Upon arrival at Poptropica, kids are asked to select their age, a user name and password. They then create an avatar that will explore the online virtual islands for kids. They can choose from numerous characters, hairstyles and colors, eyes, lips and clothing to create their own unique character. Using scripted chat, young Internet users on Poptropica safely and easily interact with others online, never sharing any personal or identifying information.
'Poptropica offers parents and kids the best possible online world. Kids can enjoy challenging stories and online games, while parents can trust that their children are playing - and learning - in a safe online environment. That's why the site's popularity has grown so quickly,' said Jess M. Brallier, general manager, Family Education Network, publisher of Poptropica. 'Poptropica's virtual economy adds another element for parents to enhance their kids' experience on the site if they wish. All Poptropica islands are - and will continue to be - free for all kids to play.'
Later this summer, Poptropica will launch its 10th new island to challenge, entertain and educate the millions of kids around the world who visit the site every month.
About Poptropica (Poptropica.com)
Developed by Family Education Network, the makers of Funbrain, Poptropica is a virtual world where kids can travel, play games, collect objects and compete with other players in head-to-head competition. Players can also safely interact and communicate with other inhabitants of Poptropica. There are always new areas to explore in this ever-expanding world, and players can read digital books and comics and watch movies along the way.
Family Education Network is part of Pearson, the world's largest education and technology company. Pearson's other primary operations include the Financial Times Group and the Penguin Group.
For more information, press only:
Lisa Wolfe, L. Wolfe Communications, 773-227-1049, [email protected]
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PRESS RELEASE
Jeff Kinney, 'Diary of Wimpy Kid' Creator
& Family Education Network Designer, Named to 'Time' 100
Designer of Popular Web Sites, Author of Bestselling Children's Book
Among World's Most Influential People
BOSTON - May 6, 2009 - Family Education Network's Jeff Kinney has gone from 'Wimpy Kid' to one of 'Time' magazine's 100 most influential people of 2009. Kinney, design director for the family of educational and informative Web sites and author of the global bestseller 'Diary of a Wimpy Kid,' joined world leaders and pop stars, actors and environmentalists on this annual list of the people who most affect our world.
The bestselling and soon-to-be a major motion picture, 'Diary of a Wimpy Kid,' first debuted online five years ago on Family Education Network's Funbrain.com, the world's largest, most popular, site of educational games. The online edition of 'Wimpy Kid' has been read by more than 80 million children, and the print version published by Amulet, an imprint of Harry N. Abrams Publishing, has held multiple positions on 'The New York Times Book Review Children's Best Sellers List.'
'Who should be on the list of the world's 100 most influential people? A cartoonist who writes about adolescent kids? The designer of Web sites that engage 1.5 million readers every 24 hours? The creative force behind Poptropica, the Internet's fastest growing virtual world for kids? Absolutely!' said Jess M. Brallier, publisher, Family Education Network. 'The creativity and insight that Jeff has brought to the design of our sites as well as to his 'Wimpy Kid' series have not only played an important role in our popularity and success, but have also encouraged millions of kids from across the world to read. He is a really influential person.'
In the May 4 issue of 'Time,' featuring the 100 most influential people of 2009, Forrest Simpson, 'Time for Kids' reporter and sixth-grader at Riverdale Country School in the Bronx, N.Y., writes, 'Even my friends who say they hate to read can be heard recalling hilarious scenes. Each book resembles a real diary, with text and cartoons that look hand-drawn by a sixth-grader. We love these books because of Kinney's ability to vividly describe the life and problems of an average middle-schooler, with pictures and language that capture our sense of humor and perspective.'
Kinney designed Family Education Network's popular and influential parenting site, FamilyEducation.com, including the popular 'finders' for quickly and easily searching the site for everything from parenting advice and baby and family name finders to recipes and activities. He also developed the popular Funbrain Math Arcade, where kids can play great games while building math skills.
Most recently, Kinney was the creative force behind Poptropica, the Web's fastest growing virtual world dedicated solely to publishing for kids. Launched less than two years ago, Poptropica now features eight interactive islands and is visited by more than 17 million kids each month.
About Family Education Network (FEN.com)
Family Education Network is the Web's leading source of educational content and resources for parents, teachers and kids. They are developers of several distinct properties including FamilyEducation, TeacherVision and Funbrain.
Family Education Network is part of Pearson, the world's largest integrated education company. Pearson's other primary operations include the Financial Times Group and the Penguin Group.
For more information, press only:
Lisa Wolfe, L. Wolfe Communications, 773-227-1049, [email protected]
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PRESS RELEASE
New Island Featuring Big Nate, Popular Comic, Debuts
to Millions on Fastest Growing Virtual World for Kids
Digital and Print Publishing Worlds Combine to Engage Kids
in Safe Online Environment for Fun and Learning
BOSTON and NEW YORK - March 10, 2009 -Two top publishers - one print and one digital - have joined forces to create Big Nate Island, a new online quest that will excite kids all over the world. Family Education Network, the publisher of Funbrain.com and Poptropica, and United Media, the syndicator of Big Nate, recently launched the island on the Web's fastest growing virtual world dedicated solely to publishing for kids.
In the week following its launch, Big Nate Island was visited by more than 2.2 million different kids, each of whom spent an average of 23 minutes each time they logged on. On its first day alone, the new interactive quest was explored by nearly one million users.
'The synergy created by combining one of the most popular comic strips and the fastest growing virtual world for kids resulted in an explosion of activity on Poptropica,' said Jess M. Brallier, publisher, Family Education Network, developer of Poptropica. 'Today's kids make a seamless connection between print and digital, and Big Nate Island demonstrates how easily they move between those environments.'
The Big Nate comic strip was launched in January 1991 and is published in more than 200 widely read newspapers around the country, including 'The Washington Post.' Created by cartoonist Lincoln Peirce, Big Nate is a wisecracking kid who holds the all-time record for detentions at his school. On Big Nate Island, kids will embark on a mission to find a long-lost time capsule, which, if found, will save the school from demolition. But the only way they can complete their quest is with help from Nate and his friends.
Big Nate has much in common with middle school student Greg Heffley of the bestselling, and soon-to-be movie, 'Diary of a Wimpy Kid' series, which was first introduced on Funbrain.com.
'Lincoln Peirce is one of my cartooning heroes, and Big Nate ranks as a comics classic. Year in and year out, Big Nate is among the best comics on the funny page,' said Jeff Kinney, author of 'Diary of a Wimpy Kid' and creator of Poptropica.
'Big Nate Island gives comics fans a great new opportunity to interact with a character they've come to love in print,' said Lisa Klem Wilson, senior vice president and general manager of United Media's syndication division. 'And, it's a very exciting way to introduce Big Nate to a whole new audience of kids on the Web.'
Launched less than two years ago, Poptropica now features eight interactive islands and is visited by more than 13 million kids each month. The members of this virtual world for kids come from more than 70 different countries and have their Web browsers set to more than 90 different languages, ranging from Spanish and Sanskrit to Vietnamese and Croatian.
Upon arrival at Poptropica, kids are asked to select their age, a user name and password. They then create an avatar that will explore ten online virtual islands for kids. They can choose from numerous characters, hairstyles and colors, eyes, lips and clothing to create their own unique character. Using scripted chat, young Internet users on Poptropica safely and easily interact with others online, never sharing any personal or identifying information.
About United Media
United Feature Syndicate and Newspaper Enterprise Association are divisions of United Media, the worldwide syndication and licensing company that focuses on building brand equity around a wide range of creative content including Peanuts,Dilbert, Pearls Before Swine, Get Fuzzy, Cokie and Steven Roberts, Nat Hentoff, Precious Moments, Fancy NancyandRaggedy Ann and Andy.United Media(www.comics.com)is a wholly owned subsidiary of The E.W. Scripps Company.
About Poptropica (Poptropica.com)
Developed by Family Education Network, the makers of Funbrain, Poptropica is a virtual world where kids can travel, play games, collect objects and compete with other players in head-to-head competition. Players can also safely interact and communicate with other inhabitants of Poptropica. There are always new areas to explore in this ever-expanding world, and players can read digital books and comics and watch movies along the way.
Family Education Network is part of Pearson, the world's largest integrated education company. Pearson's other primary operations include the Financial Times Group and the Penguin Group.
For more information, press only:
Poptropica
Lisa Wolfe, L. Wolfe Communications, 773-227-1049, [email protected]
United Media
Is Poptropica An Educational Game
Mary Anne Grimes, United Media, 212-293-8626, [email protected]
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PRESS RELEASE