PRESS RELEASE

FableVision and Pearson Team Up to Develop Virtual Island
on Poptropica Kids Game Site

FableVision's Game Island Designed as 'Safe Harbor' for Inspiring
and Nurturing Kids' Creativity

BOSTON - Sept. 9, 2008 - Boston-based educational media developer FableVision and Pearson, the world's largest integrated education company, announced today that they are collaborating to create a new 'island' on Poptropica, an online environment with a rapidly expanding user base that already includes more than 20 million young Internet users. Developed by Family Education Network, a business of Pearson and the developer of Funbrain.com, Poptropica is a virtual world where kids can travel, play games, read digital books and comics, and compete with other players. Players can also safely interact and communicate with other inhabitants of Poptropica.
Creative development for FableVision's game island will be led by 'New York Times' bestselling children's book author/illustrator Peter H. Reynolds, FableVision's founder and executive creative director, whose works include 'Judy Moody,' 'Someday,' 'The Dot' and 'Ish.'
'The key to Poptropica's success is its ever-expanding content that has just the right mix of education and irresistible fun, and no one delivers that better than FableVision,' says Jess M. Brallier, publisher, Family Education Network, developer of Poptropica.
Family Education Network is no stranger to developing games that are fun and educationally valid, much to the delight of parents, teachers and kids. 'Poptropica and its sister site, Funbrain.com, ...are the titans of sneaky learning,' says 'The Gainesville Sun.'
In Poptropica, kids can play games, undertake quests, develop computer skills, and learn much more about the world in which they live. When they encounter other characters, they can interact by using scripted chat, never sharing any personal or identifying information. The number of kids exploring the virtual world of Poptropica has exploded since its launch in September 2007. The current collection of five islands will grow to 10 by the end of 2008, providing even more territory for kids to explore.
The new FableVision island merges Poptropica's exploratory game play with a storyline that promotes creative expression. Under Reynolds' creative direction, the game's story features a virtual artist colony where a disgruntled inventor is removing all color and creativity from the island and kids come to the rescue to reverse the colorless chaos.
Reynolds shares, 'My hope is to bring the sensibilities of great children's books to the kids' gaming world, where there seems to be a very big void. The industry is in its infancy at the moment and needs creative leadership to bring integrity and creative authorship to this platform.'
FableVision's director of production and technology Gary Goldberger will help make that vision a reality. Goldberger also serves as New England regional leader for Games4Change, the nonprofit that promotes digital games for social change. He notes, 'What makes FableVision's games special is our ability to weave a redeeming message into the story-based game play - using games to promote the value of creativity and invention.'
The development of the Poptropica island represents the latest evolution of a long-standing FableVision/Pearson relationship, which has produced a string of digital publishing successes. FableVision previously collaborated with Pearson and Jess M. Brallier on 'Tess's Tree,' an online book written by Brallier and illustrated by FableVision's Reynolds. The popularity of 'Tess's Tree' on Funbrain - garnering 50,000 to 100,000 reads a day - led to a print publishing deal with Harper Collins; the book will hit the market next year.
A second digital book written and illustrated by Reynolds, 'Eyebrow Story,' is also on Funbrain. 'Eyebrow Story' has already received more than a million reads. Pearson and FableVision also collaborated to create Gallery Builder, a software program that lets students create and curate their own art galleries. The program is used throughout the United States in K-12 arts and language arts curricula.
FableVision's President Paul A. Reynolds shares, 'We are honored to collaborate with such a trusted name in family-friendly education on an endeavor that is so near and dear to FableVision's own mission.'
The island created by FableVision will launch on Poptropica in the fall of 2008.
About Poptropica
Developed by Family Education Network, the makers of Funbrain, Poptropica (www.Poptropica.com) is a virtual world where kids can travel, play games, collect objects and compete with other players in head-to-head competition. Players can also safely interact and communicate with other inhabitants of Poptropica. There are always new areas to explore in this ever-expanding world, and players can read digital books and comics and watch movies along the way.
Family Education Network is part of Pearson, the world's largest integrated education company. Pearson's other primary operations include the Financial Times Group and the Penguin Group.
About FableVision
FableVision (www.fablevision.com) is on a mission to bring the world to a better place through the creation and distribution of positive media, storytelling and technology. Located at the Boston Children's Museum in Boston, and with offices in Dedham, MA, Portland, OR, and London, the FableVision team enjoys an international reputation for its unique brand of innovative, technology-delivered storytelling and learning. Among its K-12 software products are Animation-ish™, Stationery Studio® and Get A Clue®, designed to promote creativity, writing, reading, and essential 21st century skills. Developed for learners of all types, BrainCogs®, Essay Express™, and SmartMoves™, have been recognized as being particularly effective for students with learning differences. FableVision's K-12 software product offerings are distributed worldwide.
FableVision also creates media and interactives with key players on the education landscape, including PBS, Maryland Public Television, MIT Education Arcade, Sesame Workshop, Scholastic, KCET, Carnegie Hall, National Academy of Sciences, WGBH, Random House, Simon & Schuster, Pearson, Girl Scouts of the USA, SARRC, the Research Institute for Learning and Development, Boston University and The Jim Henson Company.
Contact:
FableVision - Leigh Hallisey, 617-956-5701, [email protected]
Pearson - Lisa Wolfe, L. Wolfe Communications, 773-227-1049, [email protected]

PRESS RELEASE

Growing Virtual World Offers Young Internet Users
Free, Safe Environment for Fun and Learning

More Than 14 Million Kids Learn and Explore on Poptropica,
Virtual World From the Developers of Funbrain

BOSTON- May 14, 2008 - Where do parents turn when their young children want to have fun and connect with others online? Parents of more than 14 million have found the answer on Poptropica, a free, safe online environment packed with games and discovery. The number of kids exploring the virtual world of Poptropica - from the developers of Funbrain, the long trusted learning Web site for children - has exploded since its launch just last September. With today's debut of the new 'Time Tangled Island,' Poptropica offers even more opportunities for young children to learn, play, explore and safely connect with other children on the Web.
'Today, young children want a place online where they can play games, learn and socialize just like their parents and older siblings,' said Jess M. Brallier, publisher, Family Education Network, developer of Poptropica. 'We created Poptropica so young children would have a free, safe online environment where they could explore, build computer skills and have a good time.'
Upon arrival at Poptropica, kids create an avatar, choosing from numerous hairstyles and colors, eyes, lips and clothing to create their own unique character. They use their avatar to explore Poptropica, a safe environment where visitors are never asked to provide or share any personal information.
Kids can play individual games that help them build computer skills, identify shapes and patterns or build mouse skills. When they see another character, they can click on it and choose to 'Chat' or 'Battle.' If they select 'Chat,' they are presented with a list of questions, such as 'Do you play a musical instrument?' and 'Are you good at math?' The other visitors then respond from a similar list of chat options. This scripted chat allows young Internet users to interact with others online safely and easily, never sharing any personal or identifying information. If they decide to 'Battle' with the other character, they can play a game of head-to-head Sudoku or participate in a competitive game of online 'Hoops.'

Is Poptropica A Educational Game System

'Time Tangled Island' joins two other islands on thisvirtual world for kids: 'Early Poptropica' and 'Shark Tooth Island.' All the islands offer a wealth of educational games for kids. When kids arrive on 'Time Tangled Island,' they will find that a malfunctioning time machine has messed up history. By powering up the island's Future Machine, they can help the inhabitants of 'Time Tangled Island' get history back on track. Woven through the island's educational games and activities are historical facts and other information, provided by the skilled editors at Fact Monster, Family Education Network's tween destination for homework help and facts on thousands of subjects. To repair the history of 'Time Tangled Island,' kids engage with and learn about Thomas Jefferson, the Declaration of Independence, the ascent of Mt. Everest, the building of the Statue of Liberty, Aztec civilization (shortly before the Spanish Conquest), the future as it might be (with alternate energy sources, etc.), Ancient Greece, Thomas Edison and his laboratory, Viking explorers, the building of the Great Wall of China, Leonardo da Vinci and his workshop, Lewis and Clark, and Mayan civilization.
On 'Early Poptropica,' visitors help the island's first settlers recover their missing prized possessions. And when exploring ' Shark Tooth Island,' kids will discover that the citizens there are having big shark trouble and need help uncovering the secrets that will save their island.
Visitors to Poptropica will regularly discover new islands to explore. The next addition, '24 Carrot Island,' is expected to launch in the next few months. The collection of islands will grow to 10 by the end of 2008, providing even more territory for kids to explore.
About Poptropica
Developed by Family Education Network, the makers of Funbrain, Poptropica is a virtual world where kids can travel, play games, collect objects and compete with other players in head-to-head competition. Players can also safely interact and communicate with other inhabitants of Poptropica. There are always new areas to explore in this ever-expanding world, and players can read digital books and comics and watch movies along the way.
Family Education Network is part of Pearson, the world's largest integrated education company. Pearson's other primary operations include the Financial Times Group and the Penguin Group.
For more information, press only:

Poptropica The Game

Lisa Wolfe, L. Wolfe Communications, 773-325-9935, [email protected]

Poptropica Game For Kids

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